Enhancing Replay Value In Console Games (And How To Kill It)

Standard

In this post I’m focusing on console gaming. PC games have provided extras, add-ons, mods, etc for nearly as long as they’ve been around (at the least it was often possible to hack game RAM). Typically, it’s been much easier to modify a game on a PC regardless of whether it was what the developer intended (or expected).

I’ve played countless games over the years. There were times when I may have averaged 20+ hours/week playing. For the past couple of years I’ve probably averaged only about 15 minutes/week. Most of my reasons for playing less just have to do more with an increase in “adult” responsibilities, though a lack of interest in available titles and the replay value of many games are also factors.

A simple definition of replay value is the amount of interest and time a gamer will dedicate to a game after it’s been completed. That’s overly simplified – the characteristics of a game that determine replay value can vary from game to game and genre to genre.

Continue reading

Tricking a Hotel Room Air Conditioner/Occupancy Sensor

Standard

Several months ago I stayed in a hotel in which the room used an “occupancy sensor” to automatically shut off the air conditioner if no movement was detected after a brief delay. I didn’t consider it a true occupancy sensor. Instead, this seemed more like a simple motion sensor.

In my opinion an occupancy sensor shouldn’t shut off the A/C if someone is still in the room. For example, it should be able to detect the body heat of a room’s occupants. After one night of sleeping in a warm room I cobbled together a simple solution.

The core concept is to generate movement that will continuously trigger the motion sensor.

Continue reading