This is probably obvious to anyone that has played a Halo game after Halo: Combat Evolved, but if you haven’t played since then, or it’s just been a long time since you’ve played the others, then you may not be aware that the Scorpion tank controls were changed.
As the driver of a Scorpion in Halo 4 you can move the tank and shoot the main cannon but you cannot operate the machine gun turret. Only another player (or NPC) can shoot the machine gun.
In this post I’m focusing on console gaming. PC games have provided extras, add-ons, mods, etc for nearly as long as they’ve been around (at the least it was often possible to hack game RAM). Typically, it’s been much easier to modify a game on a PC regardless of whether it was what the developer intended (or expected).
I’ve played countless games over the years. There were times when I may have averaged 20+ hours/week playing. For the past couple of years I’ve probably averaged only about 15 minutes/week. Most of my reasons for playing less just have to do more with an increase in “adult” responsibilities, though a lack of interest in available titles and the replay value of many games are also factors.
A simple definition of replay value is the amount of interest and time a gamer will dedicate to a game after it’s been completed. That’s overly simplified – the characteristics of a game that determine replay value can vary from game to game and genre to genre.